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(+1)

Great puzzle game!!! But I have a few suggestions:

1. Mamost gave make the movement easier, it was very difficult to control it.

2. Add a tutorial, I almost gave up on the second level, and was stumped at fourth level.

3. If you want to keep the movement as it is, then make the camera rotate with the player, like a third-person game.

4. A few solution to your collider problem is to make a custom character controller or switch to a rigidbody controller.

Hi, ricjj777, thank for so much for your feedback. :) About your suggestions:

1: Ive release this morning 1.1 update. Ive upgrade several things including movement, camera and much more.

2: The 4th level I agree its kinda hard. But if you press the H key you will get a hint in every level.. Im thinking of making the hints start on at the beggining of the level then making it fade away after a few seconds... I think people are not using the hints xD

2.1: Still talking about your 2th suggestion, can you describe what you think was hard in the game? I really wanted to make the game harder, but since its a game jam and people are in a rush to play several games, Ive created each level more introducing a new puzzle solver mechanique then actualy doing an hard puzzle.... But if I create an oficial game from this in the future, I will sure do some harder level in the late game.

3. In 'Sorry Mummy' it was the first time I tried to do a different camera style in my games.. And actually I'm still pretty bad to create cameras. I tried to make a follow/3d Rotating camera, but I have just wasted 4h of work and almost broke the project xD  Take a look at the 1.1 update Ive release today, see if you like the new moviment/camera stile... (I still want to improve the camera in future updates)

4. Thank you for your suggestion. I will try to fix it for 1.2 :)

(+1)

Thanks for taking my suggestions, and I hope your game does well!!! Also, the thing I found hard is moving the mummies, especially when they're behind a wall. I will check out tour game now.