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Fun

Not bad. The platforming was challenging but not unfair.  Had a slight metroidvania skill unlock system which was nice.

Aesthetics

There was a clear mishmash of art assets here.  The crystal ground tiles look professional, the background looks great, and the red plants look nice, but everything else was done by someone new to art.  I would rather have one artstyle than have a mix of clashing art assets.

The cloud trail when landing and jumping is a nice touch. 

The dialogue system could uses some contrast and color adjustments. Hard to read sometimes.

Music

Not bad. I recognize it from opengameart. Fits the game

Sound

None as far as I could tell

Mechanics

The movement wasn't great.  It isn't the worst, but it could be fine tuned for sure.  Your ground speed is slow, your midair acceleration is low, but you jumping acceleration is super high. This makes the game feel slippery.

You get upgrades by talking to spirits and bringing them back to reapers. 

The dialogue system was surprising.  The dialogue itself wasn't particularly gripping, but it is cool to see it working.  

Story

You fall down a pit and meet some lazy reapers. They get you to do their job for abilities. I wasn't emotionally invested, but at least there is a story. 

Theme

There really aren't any mechanics that are related to the game jam theme. 

It fits , but on a technicality: You are in the afterlife.  I would have liked a unique game mechanic rather than a run of the mill platformer. 


That is fantastic feedback! It was my sons first attempt at pixel art, so it definitely progressed throughout the jam a bit aha. 

We were going for a floaty feel for the "angel" idea, but it ended up not working out nicely. Definitely excited to rebuild it with a different MC and better controls.

Much appreciate the time it took to write this! 

Cheer and happy gamejaming