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(2 edits)

We promised and we delivered!

Patient Z has been updated with the following:

  • Fixed a bug where sometimes players cannot pick up items (Unity's OnTriggerEnter2D was not always being called, so we replaced it with OnTriggerStay2D)
  • Improved AI pathing
  • Fixed object layering
  • Rebalanced difficulty by:
    • spacing out the map
    • increasing patient expiration time from 15 to 20 seconds
    • resetting patients' expiration time in between requests