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(+1)

Thank you! On soft blocks, we've tried to get rid of most of them, but it's still very hard because the player can die anywhere... There's a reset button for when that happens, but I wonder since you brought it up: should we somehow introduce this idea of blocking yourself and that reseting is ok and part of the gameplay? Or should we smooth our levels so that there is always a way out?

(+1)

I'd say smooth out the potential softlocks. Levels designed around potentially softlocking would get tedious unless the levels were much shorter in my opinion. I also had a reset button in my game, it's probably the best way to go about it in a jam.