Thank you for the update!
The game is much easier now, with morale being not a problem, but this will change when you'll add the morning scenes, higher Level obligations and passenger interactions.
In the late game, I've usually maxed out all evening activities to Level 13, 14 or 15 (i theory) but I've never seen them getting higher than 11, as there are not enough activities to choose something else before repeating the same (and resetting it). You should consider slowing down the progression here.
An option to finish earlier might be useful, but the Player could might miss some high level obligations.
The clothes obligations now work without bugs, but the Flavour for some higher level clothes doesn't match:
- If the MC agrees to wear a sexy bra AND neither Jacket nor Shit, and visits the officer who wants her to wear the bra, the description says how she has to unbutton her shirt and then put it back on again. But she's not wearing it at all!
- even if the shirt is merely unbuttoned, the Bra becomes clearly visible, so there's no need for an examination.
- The "short office Skirt" should be renamed. It's too short and too colourful to pass the dress code in any office I know. You could rename it a miniskirt or something like that.
- the front and back view some items doesn't match:
- the "short office Skirt" is visibly smaller in the front view
- the "sexy Bra" has a different shade.
The higher rank Officers pay more, but the mission Flavour is the same as for captains (furniture, documents etc.). It would be much more immersive if the higher pay was due to them having more important things to send.
Focusing on writing stuff is a good idea, while UI and gameplay needs some improvements, they are generally fine.