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(1 edit) (+1)

Thank you for the update!


The game is much easier now, with morale being not a problem, but this will change when you'll add the morning scenes, higher Level obligations and passenger interactions.


In the late game, I've usually maxed out all evening activities to Level 13, 14 or 15 (i theory) but I've never seen them getting higher than 11, as there are not enough activities to choose something else before repeating the same (and resetting it). You should consider slowing down the progression here.


An option to finish earlier might be useful, but the Player could might miss some high level obligations.


The clothes obligations now work without bugs, but the Flavour for some higher level clothes doesn't match:

- If the MC agrees to wear a sexy bra AND  neither Jacket nor Shit, and visits the officer who wants her to wear the bra, the description says how she has to unbutton her shirt and then put it back on again. But she's not wearing it at all!

- even if the shirt is merely unbuttoned, the Bra becomes clearly visible, so there's no need for an examination.

- The "short office Skirt" should be renamed. It's too short and too colourful to pass the dress code in any office I know. You could rename it a miniskirt or something like that.

- the front and back view some items doesn't match:

- the "short office Skirt" is visibly smaller in the front view

- the "sexy Bra" has a different shade.


The higher rank Officers pay more, but the mission Flavour is the same as for captains (furniture, documents etc.). It would be much more immersive if the higher pay was due to them having more important things to send.


Focusing on writing stuff is a good idea, while UI and gameplay needs some improvements, they are generally fine.

(+1)

Sweet, thank you for letting me know about those continuity issues! Yeah, that is kinda weird, lol. One of the things I would like to do soon is revise the conditions for when certain scenes play. For example, like you said, maybe not have the main character unbutton a shirt, if she's not wearing one to begin with.

Tell you a secret, I'm actually working with MutantPrawn to redo the paper doll. I'm also planning some small changes to the outfit. The biggest change I would like to make is in regards to her shirt. I'd like to give her a blouse and a tanktop, instead of different levels of unbuttonedness of the current shirt. But, I also want to make that skirt more appropriate for an office, lol. I do hope that through these changes, I can outline a progression from generally masculine or androgynous, to more feminine, and then finally to a bit sluttified. This also means that I will revisit the existing scenes, eventually. I've been prototyping some dynamic scenes, and I think I'm getting better with practice.

If it's okay with you, I'd like to credit you in the game, under special thanks, for helping me balance and polish the game to where it is today. I don't think I could have done it, without the feedback that I've consistently gotten over the last many weeks, and I'm really thankful for that. Even if I haven't implemented an idea, it always gave me something to think about. Would that be okay with you?

(+1)

Yes, I would feel honoured. Thank you!


New artwork: OK, I hope it will be even better than the current one. Please make sure the front and back view match for all Items.

The current progression already feels good. please add new items in addition to the current ones, not instead of them. She starts wearing an outfit expected from an ex-military Blue Collar "space Trucker". The first Obligations make her change to a more formal office style dress and the high level Obligations are already very slutty (e.g. wearing a short office Skirt combined with high Heels and Gaudy Makeup). In my last game, on one station the pilot has lost her jacket and shirt (wearing only the sexy bra) but she still wore her Trousers and Work Boots and no Makeup. That looked sexy but not particularly feminine. I hope you won't change that.

Thanks, yeah, that's my intention, as well. I love the spectrum between masculine and practical on one end, professional and feminine in the middle, and then finally quite erotic on the other end. I think they contrast each other quite well and accentuate each others' value, in a yin/yang sort of way. I hope to keep that.

When I was making the outfit obligations, I had a choice. I could curating her look, meaning for example, you couldn't get a certain panties obligation until you had a certain lower outfit obligation. Maybe the game could control and coordinate her look a bit, make it consistent. Or, I could be more hands off, and let the RNG do its own thing and give us interesting and maybe surprising results. To me, the latter is quite cool. I love it when games can give us novel, sometimes strange, and sometimes pleasantly surprising emergent results, haha.

I'm really glad to hear that the Blue Collar Americana vibe came across! That's what I was hoping for! Sort of like Cowboy Bebop, Serenity, or Rimworld. :D