Thanks, yeah, that's my intention, as well. I love the spectrum between masculine and practical on one end, professional and feminine in the middle, and then finally quite erotic on the other end. I think they contrast each other quite well and accentuate each others' value, in a yin/yang sort of way. I hope to keep that.
When I was making the outfit obligations, I had a choice. I could curating her look, meaning for example, you couldn't get a certain panties obligation until you had a certain lower outfit obligation. Maybe the game could control and coordinate her look a bit, make it consistent. Or, I could be more hands off, and let the RNG do its own thing and give us interesting and maybe surprising results. To me, the latter is quite cool. I love it when games can give us novel, sometimes strange, and sometimes pleasantly surprising emergent results, haha.
I'm really glad to hear that the Blue Collar Americana vibe came across! That's what I was hoping for! Sort of like Cowboy Bebop, Serenity, or Rimworld. :D