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(+1)

Thanks for your feedback. ๐Ÿ‘๐Ÿป

The character is indeed slow but only because repainting the Tilemap in Unreal Engine is a real pain in the ***. So I compromised the speed of the Player to make the gaps between the tiles feel just right for each ability. ๐Ÿ˜‹

ah that makes sense. Probably a good choice.