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I didn't play through a lot of the demo because I found the controls a bit counter intuitive. I didn't realize that you had to aim the magnet with the mouse until I remembered seeing that in you video.  I also found myself reaching towards the mouse every time I had to aim the back to the keyboard as I am right handed and used the arrow keys to move. Also I'm used to having the up arrow and w buttons in addition to the space bar preform jumps so it took a bit of getting used to using the space bar exclusively. The placement of the buttons for polarity switch and the magnet pick were easy to mix up. I often found myself switching polarity when I wanted to pick up the magnet. I know there was an options menu to remap the controls but I didn't feel like doing that for a game that made me frustrated within the first minute of the tutorial.  Aside from the button mix up the robot felt very good to control and the premise seems fun. I can't wait to see this concept refined.

You can change jump to be whatever you want, can't you? Also why not just use WASD instead of arrow keys when you know you're gonna need the mouse?