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A jam submission

You can always retry!View game page

GameDev.tv GameJam 2022 Game
Submitted by ChrissWalters — 49 minutes, 21 seconds before the deadline
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You can always retry!'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound#4632.2363.000
Music#5022.0872.800
Fun#5122.5343.400
Mechanics#5852.2363.000
Story#6731.4912.000
Theme#7431.6402.200
Aesthetics#7691.7892.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
https://game-icons.net/;https://freesound.org/ - CC 3.0 Terms https://creativecommons.org/licenses/by/3.0/ CC 4.0 Terms https://creativecommons.org/licenses/by/4.0/ Textures Pistol Icon, CC BY 3.0, by JohnColburn Bullets Icon, CC BY 3.0, by Lorc Dead Zombie Icon, CC BY 3.0, by Delapouite Uzi Icon, CC BY 3.0, by Delapouite Rocketlauncher Icon, CC BY 3.0, by Delapouite Grenade Icon, CC BY 3.0, by Lorc Shotgun Icon, CC BY 3.0, by Delapouite Claymore Icon, CC BY 3.0, by Delapouite Barrel Icon, CC BY 3.0, by Skoll Stone Icon, CC BY 3.0, by Lorc Railgun Icon, CC BY 3.0, by Lorc Audio Game Sound Loop "Loop_Arcade_Space_Shooter_02.wav", CC 4.0, no changes made, by LittleRobotSoundFactory

Link to your source?
https://chrisswalters.itch.io/you-can-always-retry -> Source Code

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Comments

Submitted(+1)

Pretty good game! I love the amount of weapons you get. I had a lot of fun trying to kill the zombies in all sorts of different ways with different weapons. I did find it kinda ironic though that a game called "you can always retry!" doesn't have an option to retry lol. It's not a big deal, just kinda funny.

Anyway, great job overall. More people should really check out your game! :)

Developer

Thanks for your comment! Unfortunatelly I had more to do for my job, so my time table did not really worked out :/

Submitted(+1)

Made me a bit nostalgic because it reminded me of those old flash zombie games. 
It was fun but my main criticism is that it was too easy. Pistol needs to have a limited fire rate, player is too fast and there is too much ammo of the strong weapons like the rail gun(which felt very satisfying when I lined up a dozen zombies and killed them with 1 shot), so wave 7 felt just as dangerous as wave 3.

Developer

Hi thanks! As mentioned in the games description, I spend the most time on creating the weapons and the general gameplay than balancing and optimizing. But I had much fun on creating it (and even managed to create it) :) Thanks for playing!

Submitted(+1)

I really love how many weapons and items there were

i love the zombies and the sounds

Great game

Please finish the game

Submitted(+1)

I just loled of joy how many weapons you implemented. AWESOME! I’ve noticed that the pistol is the best weapon for me (fast fire, strength and unlimited ammo) so this might need some more balancing. Did not find out how to use the barrel.

Developer

Big 'thanks' for your reply :) I had very much fun on programming them! It also was the biggest part in the jam for me. Sadly, as I wrote on the games Itchpage, topics as balancing and feedback were bit rushed or did not make it. The Barrel is a placeable object. Just use "spacebar" in a free spot (green). You can use "r" to change Front or Back placement position. Fake walls are the same.

Developer

My bad... it was a bug. I fixed it and upload a fixed file.

Submitted(+1)

Thanks for pointing this out. Now my gaming skills confidence is back at normal level. :D Works for me now.

Submitted(+1)

It feels good to move around but shooting zombies doesn't give any feedback. I can't really tell if I managed to shoot some or not.  Even a little rigidbody force or a simple particle system would be nice to have when taking damage. Different types of weapons make it fun to play. I especially liked grenades. Good job man. 

Developer

Thanks for your reply :) Actually, there is a little particle system on a hit, but it is just a placeholder :S I am not very much into UEs Particle System at this point and there was not enough time to learn it for the jam :/ I had also a particle line in mind, so that you can see your shoot. But it got stock on the todos... Weapons was a big and time consumeing part of the jam and I really enjoyed programming them :) 

Submitted(+1)

It looks very beautiful. 
After you die you dont have a option to restart the game, but you need to go back to main menu and you start again from there.
But overall. Gj :)

Developer

Thanks for your Comment :) After Death, I had planned to show Highscores but the UI and the functionality around it didn't make it in the game :/ Time was too short at the end :S