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Destiny Bow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #172 | 3.538 | 3.538 |
Sound | #201 | 3.154 | 3.154 |
Mechanics | #211 | 3.385 | 3.385 |
Music | #238 | 3.308 | 3.308 |
Story | #364 | 2.385 | 2.385 |
Theme | #380 | 2.923 | 2.923 |
Aesthetics | #437 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://github.com/yani49/BowDestiny
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Comments
it was nice to find that the shot deals damage to all enemies in the line. would like to be able to change the mouse sensitivity
think I'll leave the game on my pc to play for the sake of relaxation.
i very glad to hear that feedback. Thank you so much for playing and feedback. Will absolutely try to keep this game updating. :)
Nice score you have there. GJ.
Solo game jam? Wow. impressive. Also, I dig the mechanic. Once I got in the flow of things I was able to line up my shots and it went a lot better. Nice music choice.
yep it was. :) I was very stressful 10days :D. For multishot... yea it was planned to be weapons specific but i was running low on time.
Tnx for taking your time for playing. :)
I really like the concept of the game it really is something new and i have never player anything similar to this. At first I was a little confused about how the game works but i quickly figured it out. I enjoyed playing your game.
thnx for taking your time and playing my game. Glad that did you enjoyed it :)
refreshing Idea, design and balanceing are good for the short time, nice!
Thank you for playing and feedback :)
Really fun to play and a great concept
Thank you for playing :)
It was a funny experience! Really cool you could have implemented so many different mechanics! I would have include some kind of visual arrow and impact effects representation though(like the arrow stuck in the target). Good job!
Thank you some much for playing and feedback. Glad that you enjoyed playing the game. :)
That game is cool, wave 24 at first try is good ? :D
sometimes when you move it doesnt catch up with your spelling. Please make a projectile - this would do wonders for a game
Tnx for taking your time to play my game :).
It is great score gj.
Abosulutely will try to update with proejctile. Tnx for feedback :)
Congrats on submitting. I do enjoy typing games. But I found that trying to move and type at the same time was difficult - but that's part of the challenge I guess. Perhaps if you made right mouse always move forward you could still keep that typing element or even up the difficulty.
I liked how time slowed down for those massive chains, and that I could 4-shot or 5-shot enemies if I lined them up.
[49 Enemies - Wave 18]
tnx for playing and feedback. I will definetly try to fix some of the errors(including this to multishot enemies).
At the start of the dev i was thinking weapons with different effects(knock, freeze, multishot) but i was running out of time to safely finish the game. :)
I really liked the title screen. The music was so chill. The game play was fun. I like the concept of there being prompts to charge the magic arrow. I did lose my place on the keyboard pressing the prompts. I wonder if this could be expanded. Rather than pushing prompts, maybe draw a glyph. Could be simple, like pushing the right mouse button and then move right, left, up, down.
Great job!
Tnx for playing and for the feedback. :) I will try to expande the game later on.
The mouse is too sensitive.
But it was fun to play
yea sry about that. Forgot to implement settings :/
tnx for playing and for feedback.