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it's time for the very first weekly wizarding update! Since we last spoke, I've added several new features, starting with a slightly updated title screen. now you can see for yourself the icon of Lunos (the moon) and the icon of Solarious (the sun):

The big feature I've added is another new enemy type, and with it some relevant new mechanics and a (half finished) new level! The veritable Island Heads are much more territorial than Hoppers. if they catch sight of you, they'll charge straight ahead. but they're also quite dimwitted, so they tend to forget you're even there if they can't see you.  

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as you can see, their heavy weight allows them to push down buttons that activate  moving platforms and unlock doors. very useful! as for why there's random buttons about: I suspect it was some wizarding engineer's capstone project gone awry. when you live in a world of humans with easy access to magic things can get very strange. 


magically speaking, what you can do with island heads is simply transform them into harmless moai heads that have no feet, and thus cannot move. (we think.) this is very useful for keeping them on a button or otherwise in place for long periods of time.


(if you're wondering why there's no stars, I don't add those until the basic level design is finished)

Progress: 

one and a half levels now (definitely at least two by next week)

the island heads are the second of the three types I have planned, which means one more and then I have to start thinking of new ones. 

the frogs have a smoke effect on transformation but I keep forgetting to add it to the island heads. 

the level select functionality won't come until at least level three, I think. 

to all the people who've replied/ viewed so far: thank you for showing interest in my work! I hope you're all having as much fun as I am!