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(2 edits)

Intuitive design, rich ideas, and beautiful art are put together brilliantly in mere 10 days. Absolutely love it! Especially the icons and the characters, I find them very charming.

May I know how you animate the characters? They have a very distinct feel that I'm not sure how to achieve.

(+2)

Thank you!

The characters are animated with a simple change in object scale over time. But the trick is separating away different parts that don't scale - the visible parts aren't children to the scaled object and only inherit position of invisible children (Position Constraint component in Unity, RemoteTransform node in Godot)