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Was the motion blur on the movement of the camera intentional or just an artefact of Unreal/my PC?Unfortunately I couldn't play for too long, the motion blur effect and the bright colours of that first island gave me a headache very quickly!

Definitely very vivid art direction and can see the other scenes in the background, so very well realised world, creepy dolls wandering about, definitely fits the Dream World quality, fantastic feeling floating weird island.

For one gameplay criticism, it seemed that I had to activate the first 4 pads in order?
For an exploration find the triggers type game, finding them can be fun as you explore the world, but forcing it to be in order as well can be a bit frustrating!

Will definitely give a longer look if the bloom/lighting can be turned down and the motion blur comes off!

The motion blur was not intentional.  We will try to solve it, thank you for pointing it out!  Could you let me know (in private if you want) the specs of your PC?  That would help us solve the problem.

Yes, the pads have to be activated in order.   Thank you for pointing it out it can be frustrating!  We can't change it now, but after the jam we will try to work a better way.

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No Problem!

(If images dont work - AMD FX(tm)-8350 Eight-Core Processor 4.00 GHz, 16.0 GB RAM,  NVIDIA GeForce GTX 960)


I suspect its an unreal engine thing
I can have some playing with the VSync, i did put it to 60, and it did lessen it a bit, can try a bit more
If you want direct screen-footage let me know through DM and i can organise some OBS capture

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Thank you!  We will look into it

I think we have solved it, if you want to try it again.  Thanks again for your help!