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I love the character visuals and death animations, they remind me of Lands of Dream games. They all have this handcrafted old-school feel to them. I wish the floors and walls where also of the same style, but I understand that there isn't enough time to make all of it.

As others mentioned, the movement could use some work. The character floats more than walks. The second area with the first tower encounter; perhaps the tower can wait a bit before shooting the player. I got hit as soon as I entered and needed time to be aware of my surroundings first.

Boss battle was awesome!