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Thanks for all the feedback! I fixed many of the bugs! Also, to confirm, there is no music or sound: I ran out of time. Funny that you mention that the death mechanics work the moment they died. Before release I had a bug where you could keep hitting them before they get destroyed and it would keep spawning new instances of the next wave. I played it to the end and I had something like 50 orange skeletons in the final room:


Fixed:

  • Enemy death animation
  • Mouse sensitivity being too low
  • Player hit animation not firing (still no actual damage)

Still working on:

  • Enemies sliding all over the place when player runs into them
  • Enemies spinning around randomly when stationary