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(1 edit)

I'll Help You With Unity: (Not A Team, A Quick TUT For You)

Rigidbodys are key to make players, physical objects, and colliders.

if you want to freeze it from turning, type a line like this:

public Rigidbody NameOfRigidbody;

void FixedUpdate()

{

    NameOfRigidbody.freezeRotation = true;

}

and use joints, transforms and detections to make the most out of your Game : )