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Alright so I took a bit of a detour and learned how to handle deformation shaders to make the battle system pixelate the game when it enters battle. I think it turned out pretty good!  Took me a while to figure it out and I'm sure I'll forget everything I learned before the next time I make one.  

To break everything apart I had to make a seperate VFX  object to trigger transitions with.  It's working pretty well.   I can go back and forth between the world map and the battle system.

Next on my To Do list...

  • Pause menu with inventory management 
  • Deck management system so you can see what cards you have and swap them out as you get better ones.
  • Upgrades for cards and the blaster. (optional for the jam)
  • Bear AI and animations
  • Generic Enemy class to finish up the battle  system structure.
  • Attack animation handler and animations.