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I'm really glad you liked it. Was there any part of it that worked well? Just trying to figure out if my approaches to try making it lighter on the hardware worked at some level.

Trust me, its my laptop, can't do 3D. Was playing ok, then it started chuging, probably the integrated intel gpu after 1 minute of rendering said: "I quit" soon, I'll ask my kid to lend me his laptop for a moment to play it there. will come back to tell you about it.

Finally played it, Loved it, kind of lost at the end with what switch I missed out, was in front of me all along. Really great little game about loss, my kid was with me (I say kid but he is 17th) and he liked the journey, he said it like with me, reminds me of Journey. Which is my dev laptops wallpaper.

(+1)

Thanks a lot for all the effort on playing my game. I'm really glad you and your grown kid liked the game.

Also thank you for the feedback. I really think the last puzzle needed a few more iterations to get right. The switch in the forwardground isn't that easy to spot at first glance. Another issue in this puzzle is that the player loses sight of the gate to continue while pressing the switches so it's possible to solve it and not realize the puzzle is solved. And one of my friends noticed it was possible to jump over the gates in the maze. Well, lessons learned.