I appreciate the BIY "inspiration" without in any way being a copycat of it. There's a lot of good in this game, including a lot of...well, for back of a better term, thinking outside the box. The main thing I was missing from BIY is an "undo" key--obviously harder here where moves are continuous rather than discrete, but boy was it frustrating to tap a ghost after several minutes of careful box manipulation.
Also: are there really seven endings? I'm not even sure what you'd do on the last level other than the one I found ("true love") and...well, somehow getting to the flag, I'm not at all sure how to do that.