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Great work! I really liked the time aspect to exploring each level. Definitely a good sense of risk vs. reward. One bug I did come across though was that every time I died I needed to reload the page as when I clicked for a new game it wouldn't load properly.

I THINK this could be a side effect of a bug I just fixed (when the character dies while in state “attack”, the state did not reset correctly and so the follow-up initialization of the game fails because “attack” is not a valid initial state).

I fixed some state bugs in the push roughly 10 minutes ago. Thanks for reporting!