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By nature (no pun intended) of the game, the player is asked to sit with the scene and get familiar with both the sounds and their ability to properly reproduce sounds using the controls. Like you said, that can be a big ask though!

Given that within these seven days I could only build out a proof on concept, I want to build out a bigger game that treats the controls like a new instrument and eases the player into learning them while also making it fun and rewarding instead of an investment to learn.

Thank you for your feedback