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Tonight I got an actor system in the battle engine where I can spawn an actor and give it data, like which team it is on, which behaviors to  and stuff.  

I got the gun doing a charge attack when you don't fire it for a couple seconds it will do more damage.

The ground work of the damage code is laid in, now I have to work out how the leveling in the game will be handled and adjust the variables.  Then I have to clean up the UI and add damage numbers that spawn when you hit.  That kinda stuff is nice to have so I'm focusing more on the broad strokes since this is a game jam after all.

My next goal is to encapsulate the battle system and make it launch from in the adventure map using random encounters and scripted encounters.

There is more UI work that needs to be done to the cards as well, to give you a better idea of what they do at a glance.