Viewing post in Advanced Education with Viktor Strobovski comments
Right, well...
If you come across any chips, keep a hold of those. Also keep a hold of one or two chocolates and maybe a soda. Also, in version 0.1.0, Mr. Mix now gives you doughnuts if you help him. I assume they're really useful stamina foods. I haven't tested how long they'll last but they're probably at least worth as much as the chips. I advise that you take the Blue Door Key to the VCR/Tape room to check if there's a notebook there, and when you're done, drop the key. Whenever you find the magnet, keep it in your inventory. It'll be very useful to prepare yourself for Viktor's onslaught. There are five muffins you're certain to find: four in the locker next to the Rusty Knife located on the other side of the caféteria and one in the front left side of the Rack Room. There'll be one on a random classroom table and one in a random trash bin too. By the final chase, I'll want two chocolates/chips/doughnuts, one muffin and one magnet. I don't know if I'll use the muffin. But when I'm doing the tenth notebook, I'll want a magnet on the door. On the fifth question of that I'll wait until Viktor gets stuck at the door and then finish the tenth notebook's fifth question. Then, I'll take the magnet, and run off during his speech (he won't kill you when saying it). I'll use a school shortcut along the way and look out for a second magnet on the floor on the first corridor from the school's entrance. I'll put one magnet on the door Viktor will come to and the other one on the classroom door behind me. So Viktor will have to break down two doors. If you're not good at math, pause just before using the last notebook and get your calculator ready. Then suddenly go for it. You'll need to get all five questions right - you can't go on until you get the question(s) in question right. The fifth question will be just like the others this time. Then, you win. If you want the ending where you find out one of the school's major secrets, come back for further tips.
About the melon: I really, do not recommend using it. If you're found by anyone using it to gain stamina (except Granny/Mr. Cleany), you'll die. Because, the knife is, like, one of the things they'll just go and straight-up kill you for. Plus, you'll be running. If the Head Teacher sees you you're absolutely screwed for sure.
Here's another strategy:
- don't collect any other items except sodas (and 25 cent coins), chocolate muffins, fully chocolate muffins or chips, magnets and the blue key
- first, collect the two sodas from the trashcan in the punishment room and from the room next to it
- ignore the notebooks in the corridor where the bathroom and the punishment room are for now
- !!! Go to Mr. Mix NOW, believe me, it will save your a** !!!
- hurry and watch out for Viktor at that point, then go to the area past Mr. Mix's kitchen
- collect all the notebooks you find there
- lure Viktor into the dead end with the two classrooms and the vending machine as far as you can, then run all the way back to Mr. Mix's kitchen (if you have one, use a fully chocolate muffin once your stamina is drained, or maybe you get lucky and Headteacher sees you running and drags you all the way back very fast. This will give you a lot of time.)
- !!! Go to Mr. Mix one more time, just to make sure !!!
- quickly collect all the notebooks from the corridor with the bathroom and the punishment room now
- then head to the area with the school garden
- !!! now you should look for chocolate muffins and the magnet, just in case you don't have them, yet !!!
- first, look if there are notebooks in the rooms near the school garden
- then walk further to the dead end and collect remaining notebooks
- now, if you have all the notebooks at that point, go to the shortcut of this area (it's the tiny room next to that one single locker)
- !!! wait, until you see Viktor, then go in that tiny room and leave through the door on your right !!!
- !!! hurry on your way to the very first classroom, you will find a second magnet on the floor, if your inventory isn't full, grab it !!!
- close the door that leads to the area where Viktor will come from with one of the magnets, it's the door on your left
- go into the classroom close it's door with the other magnet you may have
- then get your calculator, hurry with solving these examples
and the win will be yours!
Oh, and one more thing:
- press Q to pause the game
