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I enjoyed it quite, also lacked the platforming skills to properly play it but the puzzle aspect was pretty wel handled imo. I also liked the way the core mechanic was for progression alongside the new abilities,  its pretty cool to feel like you can reach new areas simply by being in a screen you've been before but with more crates/batteries square thingies.

The  precise platforming is kind of a double edge sword. On one handit allows for more creativity using the limited movement to design puzzles. On the other hand it was hard for me to gauge what could i do at a given time and I ran into this problem where i think a solution isn't right because it seemed too hard. Overall this happens due to my admitedly poor skills and isn't really a problem but i think it's worth giving it a thought if the target audience for a future game includes people not familar with puzzle platformers like these.

More of a sidenote but i couldn't tell for sure how the game related to the theme.