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(+4)

You did a pretty good job considering degraman is your first game. The internet is the devils playground and it provides people the freedom to express themselves however they like and that includes harsh criticism and plenty of hypocricy. You shouldn't be too hard on yourself when no one started perfect but you improve and recognize the mistakes after each project. I agree with some of the opinions about the mechanical and writing aspect but there also certain opinions that are extremely subjective and wouldn't neccesary improve the game but only satisfy a small minority. Take inspirations from games with similar vibes and check its reviews to pinpoint what you could of done better and perhaps change its mechanics if it needs to. It's also good to keep in mind that these people are comparing your game with games from big companies so that's another reason to not be worried too much about the harsh criticism. Apart from that, I wish you the best because creative minds don't deserve to be trampled in such ways. 

(+1)

Thank you so much for your support! You are absolutely right about the peculiarities of people's behavior on the Internet and we, as people discovering our creativity in the network, have to reckon with this.

And thanks for a lot of good, useful tips.

However, we can't use all of them. There are no such games (or we did not find them) with the vibe that we want to show and this was the motivation to make our game in first place. Since there are no landmarks, we go blindly, laying a path in a dark, unexplored forest.

We have just started this journey. And we will experiment to express exactly what we have inside. And more often than not, it doesn't correlate at all with what the players expect from us.

Therefore, our path will be difficult. But interesting)

We will be glad if you continue to follow our path and perhaps some of the tracks that we find will bring you real pleasure.