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Day 10 - Extras, Chapter 1 Progress, and The Weekend

Hey there everybody!

Today I did a lot of things, but there wasn't a lot of tangible progress that you can actually see for now. I put the groundwork down for later chapters and completely updated the Extras library. Beyond that I made more progress on completing the random event pool for chapter one. In this update I'll also talk about the weekend plans so you know what to expect by next week!

Extras

I added A LOT of content since Day 1 so I wanted to make sure it was all in there. One reason for this is so that credit is given in multiple places for all the stuff I use that I didn't create but also so you can enjoy the various tracks and images I used at anytime (once you've experienced them at least once in game). The other reason is I have a character library, which gets updated as you go. Things were starting to get unruly because I added so much stuff so this was in dire need of updating. I could have saved this for later but it was a major distraction for me so I opted to update as I go from now on.

Oh, a special note, I obtained some new map tiles for when Hiro reaches Válor. It will be the final time the art style shifts outside of the character chips, but I think you guys will really like it. No picture of those for now, I'll let this one be a bit of a surprise until I actually begin work on the modular floors & corresponding boss battles ;) Lot of cool ideas though so look forward to 'em!

Chapter 1 Progress

Event 2 progress temporary halted today. I was given some sudden inspiration for the remaining 2 events, which will be called B-Plots 1 & 2. Don't worry though, Main Line Event 2 is basically done. For that I just need to add some probability modifiers on things and write a few paragraphs of dialog/narration and it'll be done. As for the remaining events, let's talk about them.

The Fortune Teller - 20% occurrence rate (fixed event if you did NOT see the forest encounter, AKA Mainline Event 1)
  • Hiro comes across a lone caravan during the home stretch of his journey to Válor.
  • Player is given a meal to restore health to full.
  • Player is given the option to have their fortune read for a small fee. Choices are:
    • Pay - Player selects their IRL sign (Libra, Cancer, etc..) among the 12 choices. Fortune is given and funds are reduced. Price is not yet determined but I'll probably make this cheap (5 gold) since it is a short event. Each sign will have a random chance of providing a minor benefit or hindrance to Hiro, so this option is a bit risky. Nothing that will spoil the run though, we are talking like +1 or -1 in a stat or minor skill pickup. Keep in mind that Hiro (and the player) will not have seen a shop until he reaches Válor on this path so 5 gold could be a lot of money to gamble here, or it could be no big deal.
    • Decline - Player chooses not to pay and leaves. The event ends with the only benefit received being the free heal from the meal
  • Added 2 tracks for said event:
    • Campfire loop
    • A lovely music box tune with a creepy title, "Calling Death Music Box." However, it just adds an air of mystery to the fortune teller and her reading (if given).
  • Added event image (see below)

Partial credit to this idea goes to my friend, "Cherry on Top" who was helping me by bouncing ideas around with me.

▓▓▓▓▓▓▓ - 20% occurrence rate (fixed if you did NOT get the dock encounter)

In a fully expanded version of the game, this event would be more rare. However, for the sake of the contest and so that people will sometimes see it, I have made it a fixed event if you don't get the normal story progression + bonus from the dock encounter where you travel via ship to Válor. I'm really excited to talk about this one though so let's look at what it will entail!

  • This whole time ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓, which may be a hint for something to come later.
  • ▓▓▓▓▓▓▓ is shown.
  • Finally, ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.
    ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.
    ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓, ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓.
Ḧ̵̛̤̗̙̼̞́͛͛͋͑͊͑̚͠o̸̤̎̎͌̐̄̔͘͝w̷͉̪̞̮̑̈́ ̷͍̱͑̉̂d̵̙̑͒̈͒͌̒̋͒͛̆͆͂͗̕į̵̗͙̺̅͛͐͝ḏ̵̺̆̂̾͂͝ ̷̦̫͎̱̤̣̥̈́̽͆́̑̏̇͗͑̾̀̈͘̕͝ͅi̷̠͒̎͒̀͒̈̐̚t̵̢̟͖̲̮̼̘̞͚͓̠̼̥͍͗͐͐̑̀ͅ ̶͚̩̬̫̠̠̟̗̮̟̫͌̈ç̷̪̮̲̣̟̘̓̒͝ͅo̵̡̞̣͐̒̓̐̈́́̀̈́̓̚͠m̵̧̛̛͍̱̺̼͚̝̄̔́̿̇̀̃̾̊͘͝͝͠ȇ̸̢̧̡̠̺̙̘̳̫̣͓͎̞̓̿ ̸̤̙̰̙͆̃̾͌͐͊͆t̷̨̬̳̭́͐̽̓͗͝o̴̧͈̭̬͉͇̳̮̳̟͍͂̾̊̒̌̅̍͒͐̐̚̚͠ ̶̱̼͇͈͔͖̣̜̬͙̤͕̾̏̓͋͛̾̿͜͜͠ţ̷̺̮̼̣͓͇̑̽̇̐ͅh̴̛̫̮̝̭̊̃̀͐͑̈́̐͒͑̃̽͘̚ì̶̡̛͈̳̣͈̹̾̇͗ͅͅs̷̢̡̖͓̝̮̯̲͖̳͈͕̮̘̦͂̿͐̈́̕ ̴̹̰̜̘̤̜̝̊̇̒̈́̾͌̈͛͊̂́͛̈̀͝ͅH̵̭̱̹̃͗͒̀̋̚i̸̧̧̡͚̞̦̻̖̱̤̅͋̿̆͛̈̌̋͝r̴̗͈͓̅̌̃͋̌͊̔͑͑́͊͝ở̷̱͆͊̎?̸̢͚̖͕͙͓͓͙̲͛̇̋̏̔̆̓̅̎̐͝


Needless to say, I think the temporary shelving of Event 2 was worth it. The only things left for chapter one are to introduce Válor. I would still like to hear your thoughts regarding the two questions I posed yesterday, which are:

  1. Get rid of text cursor?
  2. Which Chapter 1 conclusion would you rather see? Right to core game or bonus boss battle?

The Weekend

Alright, so last weekend I was actually quite productive and the dev logs here continued. I should be a little bit more active than normal this weekend but I may not have time to do daily updates like I have been. That's just for the weekend though. Worst case scenario I do a big update again when Monday rolls around. Things on the list to get done though:

  • Complete Event 2.
  • Finalize everything for the other two events.
  • Update the live demo to include the fixes noted in previous logs and let people try these events out!
  • If time permits, get the introduction of Válor in there + tutorial for shops and such. This will depend greatly on if I get feedback regarding question 2 from above. Regardless, it will get done, I just mean for the live demo (meaning, this may be left out of that for now).
  • Finally begin work on the various floors, the easy part!

If you have any ideas, feedback, or just want to chat about the project, feel free to do so with a comment or email me at jonspencerreviews@gmail.com. If you want to play the demo before the patch so you can see all the cool changes, and maybe find the secret endings nobody has found yet, you can download that on the Hiro's Ascension page.

Have a good weekend everybody and happy making!

-JS