Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Made small edit...went through language level difficulties to see what was different. They're more noticeable on current alpha 1.0.1

Blanks per Sentence Progression:

  • Lil Puss {all contain 1}
  • Boi {1, 1, 1, 1, 2, 2, 2, 2, 3, 3}
  • Default {1, 1, 2, 2, 3, 3, 4, 4, 5, 5}
  • Brainiac {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}

Other Changes:

  • Math notebook difficulty and Viktor, similar as if played on math level. Was present in previous alpha.
  • Phonty winds down quicker on higher difficulty, Boi through Brainiac.
  • Doggos becomes active earlier on higher difficulty, Boi through Brainiac.
  • Marzia breaks doors down sooner after collecting a number of language notebooks on higher difficulty, Boi through Brainiac. Could be used to benefit your run...
  • Marzia footsteps and breathing become quieter on higher difficulty, Boi through Brainiac.
  • Steeper blanks per sentence curve mentioned earlier.

10th Language Notebook on Brainiac: