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Hey, thanks for your kind comment! Yeah I got myself inspired from a Sebastian Lague video where he does a very similar thing. 

I also wanted to try out doing some simulation on the GPU using a "feedback" shader (turned out to be pretty tricky to set up in Godot, but worked out well in the end). The pheromone diffusion is done that way to keep things fast.

I did the coding, background art and the music myself. I got help for the ant and enemy sprites and the SFX.

(+1)

Ah, I figured the Sebastian Lague video was part of the inspiration. that video was one of my favorites of his.

And I was wondering if you used a shader, the game seemed pretty performant with a lot going on on screen.

Anyway, nice job! One of my favorites in the jam so far :)