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I really like your take on the theme: persistent corpses. It turns the vampire-survivors/twin-stick shooter kiting and dodging power fantasy into a much more grim affair, matching your music and art. 

I was a little bothered that the pixel art is stretched to a variety of resolutions in-game. A lot of the animations and textures looked fantastic, but seeing them side-by-side at different zoom levels distracts from the overall aesthetic.

The attack felt a tiny bit underpowered - with an animation that doesn't correspond to the actual attack area, it's really tough to deal damage without also getting hit. Death feels inevitable if you stand and fight - which may have been what you were going for!

Thank you for the feedback. I dont really know how to fix the resolution thing. I'm still trying to understand unity in general (this is my second month studying it). As for the inevitability of death, that is what I was going for yes but I understand its probably not as fun as surviving would be.