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I know this is old, but would you mind explaining how the point crawl works?

At each node, the players will make a skill check with their car's stats, adjust their position based on how it went, then choose which branch to take. I would let players gain advantage for smart or cool things their characters do. You may need to make it longer.

(+1)

Just realized you probably meant the first point crawl. I would tell the players what they find in each node, then give clues about what lies in each direction. You'll need to flesh things out a bit.

yeah, the first one is what I was confused about. Thanks!