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Thank you for your comment.

I do plan to make it possible to change the number of frames of animation, but this will require a major reworking of the character's display since it will be linked to the character's display that was created in the early stages of development. I am a beginner when it comes to programming, so this is a bit of a difficult task for me, but I would like to proceed in between.

Chinese can be easily handled by using the functions of the "Godot Engine" used for production. However, there are several areas in the program that are processed differently depending on the language, and adding additional languages would be complicated, so we believe it is necessary to review the process. The language switching function is also a part of the experimental work we did in the early days, so we would like to consider efficient functions again. I would like to rework the system so that other languages can be easily added, not just Chinese, so I can't make it a high priority, but I would like to add it to the schedule. When you are ready to do so, we would appreciate your help in translating it into Chinese.

I apologize for the length of my reply. Thank you.