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(+1)

Hmm, maybe the problem is in the values for accel/airaccel/friction then, something definitely feels off. If I just jump around I notice that ai accel seems to be really low compared to max air speed, so if you're running forwards, jump, and then press S it takes ages to actually stop and reverse your momentum, compared to the same thing in CS/HL/Quake.

Yeah, different values different behavior.  That's just how it is.