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(1 edit) (+1)

Not a game-breaking bug, but since it is possible to defeat the thug boss before the underling, the conversation between the boss and underling after the first strike on the underling makes no sense if the boss is already dead.

Also, consider implementing the feature to auto end-turn if all player characters have already moved (or if that's in the Option menu, make it ON by default).

Cheers!

(1 edit)

Thank you for the feedback! I hope the game was pretty decent so far and gave a good impression too.

Noted and corrected, the conversation trigger condition was messed up. I had actually fixed this today but I'm glad that somebody else caught it and brought it to my attention :)

I'll look into the auto end-turn feature since, for everything I'm implementing at least, that makes sense. It may be in the options menu, and if that's the case I'll make a note to change that to a default setting. Unfortunately, I'm not a skilled coder so if this isn't something standard or really easy to fix I won't be able to change that but I still welcome that suggestion of course.

Edit:  I checked and the auto end-turn is a standard feature. It was just marked, "off" by default. Updated and fixed. I noticed a few other things that could be changed from the options menu too so thank you for pointing me in that direction because it will only make the game better!

I'll be uploading a new version later this week if everything goes well. If you would like to take another look at the game after that let me know and I'll be sure to inform you of when I have it available. There will be any fixes I find, or other people find, and a whole new chapter with a lot of neat stuff!

Again, thank you for taking the time to play.