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(1 edit) (+1)

Well, that was morbid. The sound design, the art, the poetic manner in which Satan decrees the sins of the wicked, the fact that you yourself are torturing them... it's all a bit grim. Nicely grim, though! There's an impressive runtime on this one, but I feel like it could do with a bit more variety as far as the gameplay mechanics go. I'm glad I was able to skip to the ending.

Final thought: coal? Come on, Satan. When are you going to invest in renewable energy?

(1 edit)

Thanks for the comment! the idea was to have only 3 mechanics and exploit them without changing them, grab things, move and leave things. I could have done more variety giving you stats when grabbing things but it took a bit of the puzzle and I didn't have time, thanks!

you are the new Satan so you can change it!