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Hi ASMB,
I'm interested in learning on how you developed the mechanic for the rotating world! I've gotten back into playing Odin Sphere and I'm having a hard time figuring out what the "rotating world" mechanic is called and how to recreate it. I saw that your game does this on a whole other level, so I was wondering if you could talk a little on how you did that!
Thank you!

The physics of the game is all done in a 2d mario-like world. I then transform each tile and entity to wrap around a circle, using basic trigonometry.

HTH!

- Ben