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(+2)

So overall, good job but i found few mistakes. 

- addressing koko as he.

- some of the dialogues are played twice for no reason (for example when we enter the bedroom for the first time).

- misues of some words (for example "tell" instead of "call") but you are still able to tell what is the point/meaning of dialogue, as long as you speak English at an "communicative" level.

- few problems with assets but its pretty common so not a big deal overall.

- a lot of mistakes like Kok instead of Koko.

- a lot of translation errors.

Now, my personal experience with the game.

It was pretty fun tbh but im not a big fan of art style. The endings were okay, "good ending" was good but rest not anymore. Miroku ending was okay but way to short. And the "bad" ending... eee idk, i mean it makes that we die but it was just a little to fast for me. Of course it's just my opinion so if you disagree then... well... good for you i guess. Story... i think i like it but you could add some more depth into it. 

so...

Art: 6,5/10

Story: 7/10

Playability: 7/10 (i didn't find any huge bugs but translation errors were pretty annoying)

Characters: 6/10

Would i like to see part 2? Sure why not, it might be really good.

(+4)

Thanks for your review!

As I have mentioned in other comments, this was one of the first times I made a visual novel. It was all unknown to me in terms of art and programming.

So, since I didn't think it would be very relevant either, I finished it quickly so I could apply what I learned in other projects. (Which is why there isn't much depth or there are such abrupt endings.)

It wasn't even going to have a translation, but I decided to try to do it fast. So, I apologize for all those translation errors.

I'll pay more attention to future translations (and fix mistakes with updates), learn how to do things better, like endings or giving time for story/character development, etc. If there was a second part of Koko, I will try to improve the mistakes I made in the first part.

Thanks for your feedback!