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Fantastic premise, and I had a great time playing this, even despite my playing it super strangely without a standard deck of tarot cards! I can see a pretty wide range of stories springing from these prompts, and it's super fun to imagine being the builder of the mech, rather than the pilot, for once. By the time the world-ender roared to life, I felt I hadn't had enough time in the world that had sprung up around the machine, so I improvised a second "phase" of the game, during which you as the builder are frenetically trying to make something to defeat your creation, and save the world. Improvising a set of mechanics to bolt onto the game really drove home for me how solid the underlying engine of the game is, and after it all, I really enjoyed the story I told. Definitely suggest picking this one up!