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(+1)

Overall the mechanics work great and the art/music go well with it. Design-wise, we're playing a tiny portion of the overall screen. While the art part of me likes this as I see the whole level map, the player part of me would like the camera to be zoomed in more so that the action/play takes up more of the screen. That would also increase the challenge.

(+1)

There was a bit of debate within the team about choosing between a stationary camera of the whole map, or a camera that follows the player with less of the map visible.  There's pro's and cons to either approach though.