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Day 9,

Decided to implement something simple today since I had such a limited time today to work on things.

All actions in this game is going to push forward time, that includes anything from battles to reading a book. 

Also I want all choices and actions to feel meaningful so instead of a library with random flavor text. I decided a magic library should be able to teach you new spells.  In exchange for time of course.  I will have to balance what skills are learned by gaining levels vs those in the library, but for now, just glad I got this feature in.

Oh and enjoy the picture

Happy game making!

That's a neat idea. I'm interested to see how you balance it but, like you said, just the implementation is interesting enough for now.