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Day 3 is looking good so far. I'm working mostly on creating NPCs and maps so I have the foundation for tomorrow when I'll focus on actual story progression.

So far, the player can watch the guards train in combat, chat with random NPCs, rent a room at the inn and make the tavern owner angry because they don't have enough money to pay for drinks (I should probably create one or two side quests so they can actually get the money!). There's plenty more to come. Here's a sneak peek at some of this stuff.