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(1 edit) (+2)

Good stuff! I think playtesting somebody else's game is a really nice framing device, and I'd love to see how much further you could push that notion of reality breaking down with a bit more time. I am admittedly very bad at platformers, but after a couple deaths the lack of checkpoints/repeating cutscene does start to feel a little grating - still though, more retries mean more chances to enjoy that lovely retro aesthetic!

(1 edit) (+1)

Yeahh the checkpoints were planned but scrapped because of a lack of time, and we were also planning on adding more visual effects to emphasize the theme of reality breaking in real time but we just couldn't fit that in the time frame available sadly

Thank you very much for playing and for leaving such a detailed comment we really appreciate it!!!