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(+1)

If you want you could try running it from the source. My first guess is that it’s related to one of my shaders because they seem to always break on different OSs for some reason.

(+1)

weird, even from source, in godot 3.4.4, i get errors when opening it, about broken dependencies (even though the files are clearly there).

oh well.


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Are you using the mono version of Godot? Because all the scripts are C#.

ah, that would explain it. i'm on standard.