Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

I downloaded the Mac version. However, there is no reaction when I clicked "Add Files..." or "Add Folder..." button. The cursor of "Export Path" is visible but I cannot type anything into the bar. Moreover, the font and the window are small. There is no way to adjust the font size nor the window size. 


Edit: I borrowed a Windows device to test if this product can reduce the number of tris as it suggested. Turns out that it does its job. However, the MagicaVoxel texture does not work on the reduced version. Since this product is designed for MagicaVoxel, I had expectation that the texture should work on the reduce one as well.

Hey, thanks a lot for the comment! 

Regarding the add files/folder button, as well as the export path, these are using an external cross-platform library to browse files. I'll try and figure that one out asap and have it fixed for you.

Not being able to change the window size was, frankly, an oversight on my behalf. This'll be included in the next update.

Regarding the texture - Magicavoxel's texture is effectively just a palette, and it's extremely similar to just a material or vertex colour export. A good amount of MV's lack of optimizations come down to the texture file, as it means you're unable to reduce a multicoloured surface into it's optimal amount of polygons. In effect, MV's texture is what causes the models to be inefficient, so it couldn't be supported easily.

Hope this helps. If you need anything else or have any other comments then just let me know.

I appreciate your reply. This product would be convenient if you can fix the file path and size problems on Mac. 

The number of some objects in my objects appear quite frequently. (walls, grass...) Fortunately, there are no many such kind of objects in my project. Using this product already can greatly reduce the number of tris, and I know how to paint them. Thanks for letting me know that the Magicavoxel textures are not easily supported, I was about to waste my day on it.

By the way, I did not mention that I had problem importing FBX file genereated by this product to blender. The error was "ASCII FBX files are not supported". However, I succeed in importing them into blender using some mesh combine add-ons via Unity.

Regarding importing into blender, you'll need to convert the FBX into a binary FBX. You can do this in the program on Windows, otherwise you'd need a tool such as https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives, which is suitable for mac and Windows.

Hey Kolyn, if it's convenient for you, could you send me a message via twitter or Discord? Twitter is https://twitter.com/nateonus and discord is Nat#5389. 

I've got a version of the program to send you that hopefully has this issue fixed, but I'd really appreciate if you could test it before I push it into release.

Sure, I do be happy to do so. Discord friend request sent.