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This seems neat, but I couldn't get controller input to work, and it was hard to keep the rhythm on keyboard.

Also, it would be a good QOL improvement to open with a simple settings menu (or just a press start menu) before the cutscene so that we can set up fullscreen/recording without accidentally skipping the scene.

Oh no! What kind of controller were you using?

That's a good point, on making a "press start" menu. I might do that for the intro or something. Thanks!

Ohh, never mind. I figured it out. I was using a current gen Xbox controller, but I also left my arcade stick plugged in, so player 1 defaulted to the arcade stick. There might be some way to code it so that priority shifts to whichever controller is receiving input (dunno what engine this is), but not a big deal either way.