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Hey, I was pointed out your plugin as a possibility to use with MV3D, and noticed you have... a switch the user has to change to check if the person is using MV or MZ?

Is there an issue I don't know about when you just check for

Utils.RPGMAKER_NAME === 'MZ'

or did you just not know about it?

(MZ's API page about it, MV's)