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Version 0.25.2016-10-08

Collision damage no longer applied twice

fixed damage text behavior (correct damage amount, better responsibility)

hidden block components that should not be visible on currently selected block when building

damage that kills block is now visible

added block death explosion

sound and particle effects are now played on block death (collision effects etc.)

collision point calculated far more precisely (for VFX)

added damage text fade effect

fixed error on turret destruction/removal if it has cannons attached

some very minor changes

Web build no longer updated