Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

1. Less bugs is always better :D

2. June can't come quick enough !

3. Hmm - maybe same basic payment for every officer rank - but subordinate bonuses stack all the way like before - thus not feeling like running missions for captains is a waste, because it will snowball to higher officers anyway

4. Great choice - I wanted to suggest bonus which makes each relation increase cost less for certain officers/stations. But this is even better :D

5. No opinion, though sounds good for impatient gamers

6. Helpful

7. Uhh, great ? :P

8. Next week - less things to worry about, and you can focus on the juicier parts :D

(+1)

Thanks! Yeah, in (7) I made a bunch of functions that can quickly let me know if for example the main character is wearing pants or a skirt, or if her bra is visible or not, and then I can tailor the story around that. But then, I totally forgot I even made those functions, because I became busy with other stuff. I think that shows that this project has become big enough that I can't keep all of it in my head. I have to single-thread, and take time to focus on specific aspects, and kind of relearn them (the processes I make for myself), each time. I just looked in visual studio, and the game is about 8,500 lines of code.

(+1)

So that innocent note is actually pretty important :D If I understand correctly that means majority of logical heavy lifting is done and you can focus even more on events :D