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(2 edits)

Hey thanks for playing! And I just wanna say sorry for all this irritating stuff. A lot of stupid decisions have been made due to rush. But I am making an updated version to this game that will be released after voting ends.

About the swinging thing, I wanted to see if pressing the button twice works better than holding the button. But it looks like it's a bit irritating for some people so I'll probably change to holding it in the updated version.
I also do admit that the swinging pendulum isn't the best kind of gimmick for this kind of game, it's more of a random thing I thought of to fill an area up with stuff to interact with. But since the level were already designed around them, it'll remain unchanged.

The final area is an interesting case as I actually did wanted skillful players to be just barely able to make it to the top without collecting any clock. But I was in a rush and there wasn't really enough testing so it's the way it is in the game. I'll make the bolts and the pendulums move faster slightly than this. Some decisions were made because I was worried that skilled players can just breeze through large chunks of the game entirely, but I probably shouldn't have worried that much about a 3 day jam game.

Again thanks for playing this and the paragraphs of feedback!