Depth's Revival is my first project, so I've made everything simple because I didn't had any experience of game making or telling a story this big. So there are only some basic choices, but they are impactful that puts the player in a whole different route, and I don't really plan on adding more choices because it's already hard for me to work on all those routes. And as for the sandbox elements, I don't think adding any of that inside the game because it was created like a visual novel in mind, and it will continue on like that.