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(+1)

Depth's Revival is my first project, so I've made everything simple because I didn't had any experience of game making or telling a story this big. So there are only some basic choices, but they are impactful that puts the player in a whole different route, and I don't really plan on adding more choices because it's already hard for me to work on all those routes. And as for the sandbox elements, I don't think adding any of that inside the game because it was created like a visual novel in mind, and it will continue on like that.

(1 edit) (+2)

oh okay then. i can get it. you could take my comment before as a suggestion to make it more interactive if you want to make another choice-type game.

(+1)

I'm going to make another game and yes it will be more interactive, so thanks for your suggestions.

(+2)

you're welcome 😊😊😊