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(+2)

hello developer, i've been playing your game for a while and i have some suggestion for the game. when I played the game, the game mostly gives us (the player) a story without much to interact with. although the graphic is quiet good (and the graphic suits my preference, surprisingly), the only thing that I don't like  is the lack of choice in the game.


i don't know if we keep playing the game we will be eventually able to move around, exploring, etc or if its just a game with just a story without exploring (which by the way, sound good to either way). just make sure to add more choice, especially in the beginning of the game, to attract more new player. 

(+1)

Depth's Revival is my first project, so I've made everything simple because I didn't had any experience of game making or telling a story this big. So there are only some basic choices, but they are impactful that puts the player in a whole different route, and I don't really plan on adding more choices because it's already hard for me to work on all those routes. And as for the sandbox elements, I don't think adding any of that inside the game because it was created like a visual novel in mind, and it will continue on like that.

(1 edit) (+2)

oh okay then. i can get it. you could take my comment before as a suggestion to make it more interactive if you want to make another choice-type game.

(+1)

I'm going to make another game and yes it will be more interactive, so thanks for your suggestions.

(+2)

you're welcome 😊😊😊